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So, you want to be a part of Mini Wars? Think you got what it takes? Here are the positions available; you'll have to answer a few questions to stand a chance of being hired. Tell the truth. Liars go to Xen.

1. What games/mods have you mapped for?

2. Is there a way for us to check out some of your previous work?

3. How experienced are you with the Hammer Editor? Be as specific as you can.

4. Are you familiar with incorporating Source physics into your maps using the Hammer Editor?

5. What knowledge do you have of the Input/Output system that entities in the Source engine have? Have you been able to effectively utilize that system?

6. How comfortable would you feel creating maps for brand new gameplay modes which have not been seen in a game or mod before?

7. How much time per week would you have to dedicate to working on this mod if we were to bring you on as a mapper?

8. Why should we add you to the Mini Wars mod team as a mapper?

Once you've considered those, drop us a line with the answers.
1. How much experience do you have creating textures for games/mods?

2. Is there a way for us to check out some of your previous work?

3. Do you have any experience in Adobe Photoshop and/or Jasc Paint Shop Pro? If so how comfortable are you with the program(s)?

4. What image editing software do you own?

5. Do you have any experience creating bump/normal maps for textures?

6. Are you familiar with the VTEX tool in the Source SDK, and do you know how to create a proper VMT file?

7. How much time per week would you have to dedicate to working on this mod if we were to bring you on as an artist?

8. Why should we add you to the Mini Wars mod team as an artist?

Once you've considered those, drop us a line with the answers.
1. What games/mods have you created models for?

2. Is there a way for us to check out some of your previous work?

3. Do you have any experience working with 3ds max and/or SOFTIMAGE XSI? If so how comfortable are you with the program(s)?

4. What 3D modeling software do you own?

5. Are you also capable of creating animations?

6. Are you able to do UVW mapping?

7. Do you feel that you are able to model to Half-Life 2 standards?

8. How much time per week would you have to dedicate to working on this mod if we were to bring you on as a modeler?

9. Why should we add you to the Mini Wars mod team as a modeler?

Once you've considered those, drop us a line with the answers.
1. What experience do you have writing code for mods? Have you ever written code for a Half-Life/Half-Life 2 mod before?

2. Is there a way for us to check out some of your previous work?

3. How much experience in C++ coding do you have? Be as specific as you can.

4. How comfortable are you working with complex pre-built classes?

5. How comfortable are you working with many variables at one time?

6. Are you capable of “thinking outside the box” and solving problems whose solutions are not readily apparent?

7. Which C++ compiler do you use? If it is not Microsoft Visual C++.NET, would you be able and willing to obtain a copy of it?

8. How much time per week would you have to dedicate to working on this mod if we were to bring you on as a programmer?

9. Why should we add you to the Mini Wars mod team as a programmer?

Once you've considered those, drop us a line with the answers.
1. What experience do you have creating sound effects and/or music for games/mods?

2. Is there a way for us to check out some of your previous work?

3. What sound/music creation/editing software do you have experience with? How comfortable are you with that program(s)?

4. Are you capable of placing different audio streams in the left and right channels of a stereo audio file?

5. How much time per week would you have to dedicate to working on this mod if we were to bring you on as a sound designer?

6. Why should we add you to the Mini Wars mod team as a sound designer?

Once you've considered those, drop us a line with the answers.
1. What games have you previously beta tested?

2. Would you be willing to rigorously test every aspect of several maps to ensure that they are bug and exploit free?

3. Would you be willing to thoroughly test weapon balancing?

4. Are you capable of thoroughly documenting every bug you find?

5. Do you have a fast, stable internet connection?

6. How much time per week would you have to dedicate to testing this mod if we were to bring you on as a beta tester?

7. Why should we add you to the Mini Wars mod team as a beta tester?

Once you've considered those, drop us a line with the answers.

Mini Wars is Copyright © 2005 the Mini Wars Team | This website is Copyright © 2005 Rhodri Karim | Don't steal, it's not nice.

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